Symphony Of Empires
framebuffer.hpp
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1 // Eng3D - General purpouse game engine
2 // Copyright (C) 2021, Eng3D contributors
3 //
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
8 //
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
13 //
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15 // along with this program. If not, see <https://www.gnu.org/licenses/>.
16 //
17 // ----------------------------------------------------------------------------
18 // Name:
19 // framebuffer.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include "eng3d/texture.hpp"
28 
29 namespace Eng3D {
30  namespace OpenGL {
31  class Framebuffer {
32  unsigned int id = 0;
33  public:
34  Framebuffer();
35  ~Framebuffer();
36  void set_texture(int index, const Eng3D::Texture& texture);
37  void use();
38  private:
39  };
40  }
42 }
void set_texture(int index, const Eng3D::Texture &texture)
Definition: framebuffer.cpp:47
OpenGL::Framebuffer Framebuffer
Definition: framebuffer.hpp:41