28 #include <glm/vec2.hpp>
32 enum class Type : unsigned char {
36 A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
38 NUM_0,
NUM_1,
NUM_2,
NUM_3,
NUM_4,
NUM_5,
NUM_6,
NUM_7,
NUM_8,
NUM_9,
40 F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
55 enum class Type : unsigned char {
glm::ivec2 get_mouse_pos()
Eng3D::Event::Key::Type type
Eng3D::Event::Key::Type from_sdl(int sdl)
bool hold
Whetever the key is being held.