Symphony Of Empires
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#include <string>
#include <vector>
#include <cstdint>
#include <cstddef>
#include <cassert>
#include <type_traits>
#include <glm/vec2.hpp>
#include "objects.hpp"
#include "eng3d/freelist.hpp"
Go to the source code of this file.
Classes | |
struct | UnitType |
Defines a type of unit, it can be a tank, garrison, infantry, etc this is moddable via a lua script and new unit types can be added. More... | |
struct | Eng3D::Deser::Serializer< UnitType > |
class | Unit |
Roughly a batallion, consisting of approximately 500 soldiers each. More... | |
struct | Eng3D::Deser::Serializer< Unit > |
class | UnitManager |
struct | Eng3D::Deser::Serializer< UnitManager > |