Symphony Of Empires
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#include <string>
#include <memory>
#include <unordered_map>
Go to the source code of this file.
Classes | |
struct | Eng3D::TrueType::Font |
class | Eng3D::TrueType::Manager |
Namespaces | |
Eng3D | |
Eng3D::IO | |
Implements the I/O functions for interacting with assets, please note that this is however outdated because <filesystem> now exists, but we are given more flexibility if we roll our own implementation to make a "mini Virtual-Filesystem". | |
Eng3D::IO::Asset | |
Eng3D::TrueType | |