Symphony Of Empires
lua_save_util.hpp
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1 // Symphony of Empires
2 // Copyright (C) 2021, Symphony of Empires contributors
3 //
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // client/lua_save_util.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include <string>
28 
29 class GameState;
30 namespace LUA_util {
31  void save(GameState& gs, const std::string& savefile_path);
32  void load(GameState& gs, const std::string& savefile_path);
33 }
void save(GameState &gs, const std::string &savefile_path)
void load(GameState &gs, const std::string &savefile_path)