Symphony Of Empires
lua_save_util.hpp
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// Symphony of Empires
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// Copyright (C) 2021, Symphony of Empires contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Name:
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// client/lua_save_util.hpp
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//
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// Abstract:
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// Does some important stuff.
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// ----------------------------------------------------------------------------
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#pragma once
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#include <string>
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class
GameState
;
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namespace
LUA_util
{
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void
save
(
GameState
& gs,
const
std::string& savefile_path);
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void
load
(
GameState
& gs,
const
std::string& savefile_path);
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}
GameState
Definition:
game_state.hpp:127
LUA_util
Definition:
lua_save_util.hpp:30
LUA_util::save
void save(GameState &gs, const std::string &savefile_path)
Definition:
lua_save_util.cpp:116
LUA_util::load
void load(GameState &gs, const std::string &savefile_path)
Definition:
lua_save_util.cpp:219
game
src
client
lua_save_util.hpp
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