Symphony Of Empires
|
Functions | |
void | save (GameState &gs, const std::string &savefile_path) |
void | load (GameState &gs, const std::string &savefile_path) |
void LUA_util::load | ( | GameState & | gs, |
const std::string & | savefile_path | ||
) |
Definition at line 219 of file lua_save_util.cpp.
void LUA_util::save | ( | GameState & | gs, |
const std::string & | savefile_path | ||
) |