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Symphony Of Empires
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Functions | |
| void | save (GameState &gs, const std::string &savefile_path) |
| void | load (GameState &gs, const std::string &savefile_path) |
| void LUA_util::load | ( | GameState & | gs, |
| const std::string & | savefile_path | ||
| ) |
Definition at line 219 of file lua_save_util.cpp.


| void LUA_util::save | ( | GameState & | gs, |
| const std::string & | savefile_path | ||
| ) |