39 int register_new_table(lua_State*
L,
const std::string& name,
const std::vector<luaL_Reg> meta,
const std::vector<luaL_Reg> methods);
127 void fire_event(lua_State*
L,
Nation& nation,
Event& event,
bool& is_multi,
const std::string_view extra);
int province_add_unit(lua_State *L)
int add_event(lua_State *L)
int add_decision(lua_State *L)
int get_religion_by_id(lua_State *L)
int get_terrain_type(lua_State *L)
int set_nation_relation(lua_State *L)
int ui_call_builtin(lua_State *L)
int get_pop_type_by_id(lua_State *L)
int add_province_pop(lua_State *L)
int get_province_nuclei(lua_State *L)
int add_province_owner(lua_State *L)
int get_religion(lua_State *L)
int get_terrain_type_by_id(lua_State *L)
int update_province(lua_State *L)
int add_req_technology_to_industry_type(lua_State *L)
int get_good(lua_State *L)
int add_event_receivers(lua_State *L)
int add_good(lua_State *L)
int get_province_by_id(lua_State *L)
int get_technology(lua_State *L)
int add_technology(lua_State *L)
int add_req_good_unit_type(lua_State *L)
int add_accepted_religion(lua_State *L)
int set_nation_primary_language(lua_State *L)
int add_pop_type(lua_State *L)
int get_province_owner(lua_State *L)
int get_province_neighbours(lua_State *L)
int set_province_religion(lua_State *L)
int get_ideology(lua_State *L)
int add_input_to_industry_type(lua_State *L)
int add_terrain_type(lua_State *L)
int get_nation_relation(lua_State *L)
int nation_declare_war_no_cb(lua_State *L)
int add_nation_client_hint(lua_State *L)
int add_req_tech_to_tech(lua_State *L)
int add_output_to_industry_type(lua_State *L)
int add_province_nucleus(lua_State *L)
int add_unit_type(lua_State *L)
int get_all_nations(lua_State *L)
int switch_nation_soul(lua_State *L)
int get_nation(lua_State *L)
int add_accepted_language(lua_State *L)
int update_province_building(lua_State *L)
int get_provinces_with_nucleus_by_nation(lua_State *L)
int register_new_table(lua_State *L, const std::string &name, const std::vector< luaL_Reg > meta, const std::vector< luaL_Reg > methods)
int get_event(lua_State *L)
int get_province_controller(lua_State *L)
int get_provinces_owned_by_nation(lua_State *L)
int set_province_language(lua_State *L)
int nation_declare_unjustified_war(lua_State *L)
int add_building_type(lua_State *L)
void fire_event(lua_State *L, Nation &nation, Event &event, bool &is_multi, const std::string_view extra)
int add_ideology(lua_State *L)
int get_pop_type(lua_State *L)
int get_province(lua_State *L)
int get_language(lua_State *L)
int add_language(lua_State *L)
int get_ideology_by_id(lua_State *L)
int give_hard_province_to(lua_State *L)
int get_building_type(lua_State *L)
int get_language_by_id(lua_State *L)
int add_nation(lua_State *L)
int add_province(lua_State *L)
int add_req_good_to_industry_type(lua_State *L)
int get_unit_type(lua_State *L)
int rename_province(lua_State *L)
int give_province_to(lua_State *L)
int update_event(lua_State *L)
int get_nation_by_id(lua_State *L)
int set_nation_capital(lua_State *L)
void check_events(lua_State *L)
int add_religion(lua_State *L)