#include <cstring>
#include <cstdlib>
#include <cassert>
#include "eng3d/utils.hpp"
#include "eng3d/log.hpp"
#include "server/lua_api.hpp"
#include "world.hpp"
#include "nation.hpp"
#include "server/economy.hpp"
#include "event.hpp"
#include "building.hpp"
#include "client/game_state.hpp"
#include "action.hpp"
#include "client/client_network.hpp"
#include "server/server_network.hpp"
#include "client/map.hpp"
#include "client/map_render.hpp"
Go to the source code of this file.
◆ append_to_table() [1/4]
void append_to_table |
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lua_State * |
L, |
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int * |
index, |
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const std::string & |
text |
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◆ append_to_table() [2/4]
void append_to_table |
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lua_State * |
L, |
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int * |
index, |
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float |
number |
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◆ append_to_table() [3/4]
void append_to_table |
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lua_State * |
L, |
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int |
index, |
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const std::string & |
text |
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) |
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◆ append_to_table() [4/4]
void append_to_table |
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lua_State * |
L, |
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int |
index, |
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float |
number |
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) |
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