Symphony Of Empires
lua_api.cpp File Reference
#include <cstring>
#include <cstdlib>
#include <cassert>
#include "eng3d/utils.hpp"
#include "eng3d/log.hpp"
#include "server/lua_api.hpp"
#include "world.hpp"
#include "nation.hpp"
#include "server/economy.hpp"
#include "event.hpp"
#include "building.hpp"
#include "client/game_state.hpp"
#include "action.hpp"
#include "client/client_network.hpp"
#include "server/server_network.hpp"
#include "client/map.hpp"
#include "client/map_render.hpp"
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Functions

void append_to_table (lua_State *L, int *index, float number)
 
void append_to_table (lua_State *L, int index, float number)
 
void append_to_table (lua_State *L, int *index, const std::string &text)
 
void append_to_table (lua_State *L, int index, const std::string &text)
 

Function Documentation

◆ append_to_table() [1/4]

void append_to_table ( lua_State *  L,
int *  index,
const std::string &  text 
)

Definition at line 90 of file lua_api.cpp.

◆ append_to_table() [2/4]

void append_to_table ( lua_State *  L,
int *  index,
float  number 
)

Definition at line 80 of file lua_api.cpp.

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◆ append_to_table() [3/4]

void append_to_table ( lua_State *  L,
int  index,
const std::string &  text 
)

Definition at line 96 of file lua_api.cpp.

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◆ append_to_table() [4/4]

void append_to_table ( lua_State *  L,
int  index,
float  number 
)

Definition at line 86 of file lua_api.cpp.

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