Symphony Of Empires
group.cpp
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1 // Symphony of Empires
2 // Copyright (C) 2021, Symphony of Empires contributors
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/group.cpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #include "eng3d/ui/group.hpp"
26 
27 using namespace UI;
28 
29 Group::Group(int _x, int _y, unsigned w, unsigned h, Widget* _parent)
30  : Widget(_parent, _x, _y, w, h, UI::WidgetType::GROUP)
31 {
32 
33 }
34 
35 Group::Group(int _x, int _y, Widget* _parent)
36  : Widget(_parent, _x, _y, 10000, 10000, UI::WidgetType::GROUP)
37 {
38 
39 }
40 
42  // Do nothing!
43 }
The UI context that handles all the ui widgets.
Definition: ui.hpp:63
Group(int x, int y, unsigned w, unsigned h, Widget *parent=nullptr)
Definition: group.cpp:29
virtual void on_render(Context &ctx, Eng3D::Rect viewport) override
Definition: group.cpp:41
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176
WidgetType
The type of the widget, some widgets share types between them to keep simplicity.
Definition: widget.hpp:76