Symphony Of Empires
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#include <vector>
#include <memory>
#include <utility>
#include <functional>
#include <cstddef>
#include "eng3d/color.hpp"
#include "eng3d/primitive.hpp"
#include "eng3d/shader.hpp"
#include "eng3d/font_sdf.hpp"
#include "eng3d/event.hpp"
#include "province.hpp"
#include "indpobj.hpp"
Go to the source code of this file.
Classes | |
struct | ProvinceColor |
class | Map |
Namespaces | |
Eng3D | |
Eng3D::OpenGL | |
UI | |
Interface | |
Typedefs | |
typedef std::function< std::string(const World &world, const ProvinceId id)> | mapmode_tooltip |
typedef std::function< std::vector< ProvinceColor >const World &world)> | mapmode_generator |
typedef std::function< void(const World &world, Map &map, const Province &province)> | selector_func |
Enumerations | |
enum class | MapView { SPHERE_VIEW , PLANE_VIEW } |
Functions | |
std::vector< ProvinceColor > | political_map_mode (const World &world) |
std::string | political_province_tooltip (const World &world, const ProvinceId id) |
std::string | empty_province_tooltip (const World &world, const ProvinceId id) |
typedef std::function<std::vector<ProvinceColor>const World& world)> mapmode_generator |
typedef std::function<std::string(const World& world, const ProvinceId id)> mapmode_tooltip |
typedef std::function<void(const World& world, Map& map, const Province& province)> selector_func |
std::string empty_province_tooltip | ( | const World & | world, |
const ProvinceId | id | ||
) |
std::vector<ProvinceColor> political_map_mode | ( | const World & | world | ) |
std::string political_province_tooltip | ( | const World & | world, |
const ProvinceId | id | ||
) |