- i -
- IdeologyId()
: IdeologyId
- Image()
: UI::Image
- ImposePolicies()
: TreatyClause::ImposePolicies
- in_effect()
: Treaty
, TreatyClause::AnnexProvince
, TreatyClause::BaseClause
, TreatyClause::Humiliate
, TreatyClause::ImposePolicies
, TreatyClause::LiberateNation
, TreatyClause::Payment
, TreatyClause::Puppet
- IndustryWindow()
: Interface::IndustryWindow
- init()
: UnitManager
- init_lua()
: World
- init_window()
: Eng3D::State
- Input()
: UI::Input
- insert()
: Eng3D::StringManager
, World
- Installer()
: Eng3D::Installer
- instancing()
: Eng3D::Mesh< V, T, C >
, Eng3D::MeshStatic< vtc_size, i_size, V, T, C >
- intersection()
: Eng3D::Rectangle
- invalid()
: Entity< T >
- invest()
: Building::Investment
- invoke_registered_callback()
: Eng3D::LuaVM
- is_accepted_language()
: Nation
- is_accepted_religion()
: Nation
- is_allied()
: Nation::Relation
- is_ally()
: Nation
- is_customs_union()
: Nation::Relation
- is_enemy()
: Nation
- is_invalid()
: Entity< T >
- is_neighbour()
: Province
- is_ok()
: Eng3D::Networking::Packet
- is_populated()
: Province
- is_provinces_changed()
: ProvinceManager
- is_puppeted_by()
: Nation
- is_selected_unit()
: ClientState
- is_valid()
: Entity< T >
- is_working_on_unit()
: Building