Symphony Of Empires
concurrent_vector.hpp
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// Eng3D - General purpouse game engine
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// Copyright (C) 2022, Eng3D contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Name:
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// concurrent_vector.hpp
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//
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// Abstract:
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// Does important stuff.
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// ----------------------------------------------------------------------------
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#pragma once
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#include <vector>
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namespace
tbb
{
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template
<
typename
T>
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struct
concurrent_vector
: std::vector<T> {
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};
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}
tbb
Definition:
blocked_range.hpp:27
tbb::concurrent_vector
Definition:
concurrent_vector.hpp:31
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concurrent_vector.hpp
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