Symphony Of Empires
close_button.hpp
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/close_button.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include <cstddef>
28 #include <deque>
29 #include <functional>
30 #include <vector>
31 #include <string>
32 
33 #include "eng3d/ui/widget.hpp"
34 
35 namespace UI {
36  class Context;
39  class CloseButton: public Widget {
40  public:
41  CloseButton(int x, int y, unsigned w, unsigned h, Widget* parent = nullptr);
42  virtual ~CloseButton() override {}
43  };
44 }
Button which kills the parent on click.
CloseButton(int x, int y, unsigned w, unsigned h, Widget *parent=nullptr)
virtual ~CloseButton() override
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176
UI::Widget * parent
Definition: widget.hpp:314