Symphony Of Empires
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This is the complete list of members for Eng3D::Sphere, including all inherited members.
buffer | Eng3D::Mesh< glm::vec3, glm::vec2 > | |
DataType typedef | Eng3D::Mesh< glm::vec3, glm::vec2 > | |
draw(int instances=0) const | Eng3D::Mesh< glm::vec3, glm::vec2 > | inline |
indices | Eng3D::Mesh< glm::vec3, glm::vec2 > | |
instancing(I &instances_buffer, int instances=0) | Eng3D::Mesh< glm::vec3, glm::vec2 > | inline |
Mesh(enum Eng3D::MeshMode _mode) | Eng3D::Mesh< glm::vec3, glm::vec2 > | inline |
Mesh(const Mesh &)=delete | Eng3D::Mesh< glm::vec3, glm::vec2 > | |
Mesh(Mesh &&) noexcept=default | Eng3D::Mesh< glm::vec3, glm::vec2 > | |
mode | Eng3D::Mesh< glm::vec3, glm::vec2 > | |
operator=(const Mesh &)=delete | Eng3D::Mesh< glm::vec3, glm::vec2 > | |
radius | Eng3D::Sphere | |
Sphere(float x, float y, float z, float radius, int resolution, bool cw_winding=true) | Eng3D::Sphere | |
upload() const | Eng3D::Mesh< glm::vec3, glm::vec2 > | inlinevirtual |
~Mesh()=default | Eng3D::Mesh< glm::vec3, glm::vec2 > | virtual |
~Sphere()=default | Eng3D::Sphere |