Symphony Of Empires
Eng3D::Sphere Member List

This is the complete list of members for Eng3D::Sphere, including all inherited members.

bufferEng3D::Mesh< glm::vec3, glm::vec2 >
DataType typedefEng3D::Mesh< glm::vec3, glm::vec2 >
draw(int instances=0) constEng3D::Mesh< glm::vec3, glm::vec2 >inline
indicesEng3D::Mesh< glm::vec3, glm::vec2 >
instancing(I &instances_buffer, int instances=0)Eng3D::Mesh< glm::vec3, glm::vec2 >inline
Mesh(enum Eng3D::MeshMode _mode)Eng3D::Mesh< glm::vec3, glm::vec2 >inline
Mesh(const Mesh &)=deleteEng3D::Mesh< glm::vec3, glm::vec2 >
Mesh(Mesh &&) noexcept=defaultEng3D::Mesh< glm::vec3, glm::vec2 >
modeEng3D::Mesh< glm::vec3, glm::vec2 >
operator=(const Mesh &)=deleteEng3D::Mesh< glm::vec3, glm::vec2 >
radiusEng3D::Sphere
Sphere(float x, float y, float z, float radius, int resolution, bool cw_winding=true)Eng3D::Sphere
upload() constEng3D::Mesh< glm::vec3, glm::vec2 >inlinevirtual
~Mesh()=defaultEng3D::Mesh< glm::vec3, glm::vec2 >virtual
~Sphere()=defaultEng3D::Sphere