Symphony Of Empires
ai.cpp File Reference
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <set>
#include <tbb/blocked_range.h>
#include <tbb/concurrent_vector.h>
#include <tbb/parallel_for.h>
#include <tbb/combinable.h>
#include "eng3d/binary_image.hpp"
#include "eng3d/serializer.hpp"
#include "eng3d/log.hpp"
#include "eng3d/rand.hpp"
#include "diplomacy.hpp"
#include "indpobj.hpp"
#include "province.hpp"
#include "server/economy.hpp"
#include "world.hpp"
#include "action.hpp"
#include "server/lua_api.hpp"
#include "server/server_network.hpp"
#include "server/ai.hpp"
Include dependency graph for ai.cpp:

Go to the source code of this file.

Namespaces

 AI
 

Functions

void AI::init (World &world)
 
void AI::do_tick (World &world)
 

Variables

std::vector< ProvinceIdg_water_provinces
 
std::vector< AIManagerai_man
 

Variable Documentation

◆ ai_man

std::vector<AIManager> ai_man

Definition at line 55 of file ai.cpp.

◆ g_water_provinces

std::vector<ProvinceId> g_water_provinces

Definition at line 54 of file ai.cpp.