Symphony Of Empires
waffle.hpp
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/chart.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include <cstddef>
28 #include <deque>
29 #include <functional>
30 #include <vector>
31 #include <string>
32 
33 #include "eng3d/ui/widget.hpp"
34 #include "eng3d/rectangle.hpp"
35 
36 namespace UI {
37  class Context;
40  struct WaffleChart: Widget {
41  WaffleChart(int x, int y, unsigned w, unsigned h, Widget* _parent = nullptr);
42  virtual ~WaffleChart() override {}
43  virtual void on_render(Context& ctx, Eng3D::Rect viewport) override;
44  void set_data(std::vector<UI::ChartData> data);
45  private:
46  std::vector<UI::ChartData> data;
47  float max = 1.f;
48  size_t cols = 10, rows = 10;
49  };
50 }
The UI context that handles all the ui widgets.
Definition: ui.hpp:63
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176
A graph chart.
Definition: waffle.hpp:40
virtual ~WaffleChart() override
Definition: waffle.hpp:42
void set_data(std::vector< UI::ChartData > data)
Definition: waffle.cpp:47
virtual void on_render(Context &ctx, Eng3D::Rect viewport) override
Definition: waffle.cpp:56
WaffleChart(int x, int y, unsigned w, unsigned h, Widget *_parent=nullptr)
Definition: waffle.cpp:41