Symphony Of Empires
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#include <cstddef>
#include <deque>
#include <functional>
#include <vector>
#include <mutex>
#include <string>
#include <glm/vec2.hpp>
#include <glm/mat4x4.hpp>
#include "eng3d/shader.hpp"
#include "eng3d/rectangle.hpp"
#include "eng3d/color.hpp"
Go to the source code of this file.
Classes | |
class | UI::Context |
The UI context that handles all the ui widgets. More... | |
Namespaces | |
Eng3D | |
UI | |
Typedefs | |
typedef void(* | UI::Callback) (UI::Widget &) |
Enumerations | |
enum class | UI::ClickState { UI::NOT_CLICKED = 0 , UI::NOT_HANDLED = 1 , UI::HANDLED = 2 } |
Variables | |
Context * | UI::g_ui_context = nullptr |