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Symphony Of Empires
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#include <cstddef>#include <deque>#include <functional>#include <vector>#include <mutex>#include <string>#include <glm/vec2.hpp>#include <glm/mat4x4.hpp>#include "eng3d/shader.hpp"#include "eng3d/rectangle.hpp"#include "eng3d/color.hpp"
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Classes | |
| class | UI::Context |
| The UI context that handles all the ui widgets. More... | |
Namespaces | |
| Eng3D | |
| UI | |
Typedefs | |
| typedef void(* | UI::Callback) (UI::Widget &) |
Enumerations | |
| enum class | UI::ClickState { UI::NOT_CLICKED = 0 , UI::NOT_HANDLED = 1 , UI::HANDLED = 2 } |
Variables | |
| Context * | UI::g_ui_context = nullptr |