#include <cstdlib>
#include <cstring>
#include <string>
#include <algorithm>
#include <glm/vec2.hpp>
#include <tbb/blocked_range.h>
#include <tbb/concurrent_vector.h>
#include <tbb/parallel_for.h>
#include <tbb/combinable.h>
#include "eng3d/ui/ui.hpp"
#include "eng3d/ui/label.hpp"
#include "eng3d/ui/window.hpp"
#include "eng3d/ui/text.hpp"
#include "eng3d/ui/button.hpp"
#include "eng3d/ui/tooltip.hpp"
#include "eng3d/ui/widget.hpp"
#include "eng3d/ui/slider.hpp"
#include "eng3d/ui/input.hpp"
#include "eng3d/ui/scrollbar.hpp"
#include "eng3d/texture.hpp"
#include "eng3d/rectangle.hpp"
#include "eng3d/state.hpp"
#include "eng3d/utils.hpp"
#include "eng3d/primitive.hpp"
#include "eng3d/log.hpp"
Go to the source code of this file.
◆ check_text_input_recursive()
bool check_text_input_recursive |
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UI::Widget & |
widget, |
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const char * |
_input |
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) |
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