Symphony Of Empires
scrollbar.hpp
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/scrollbar.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include "eng3d/ui/widget.hpp"
28 
29 namespace UI {
30  class Scrollbar;
31 
34  class ScrollbarThumb : public UI::Widget {
35  float start_drag_scroll;
36  public:
37  ScrollbarThumb(int x, int y, UI::Widget* parent = nullptr);
38  virtual ~ScrollbarThumb() override {}
39  };
40 
43  class Scrollbar : public UI::Widget {
44  UI::ScrollbarThumb* thumb_btn;
45  public:
46  Scrollbar(int x, int y, unsigned h, UI::Widget* parent = nullptr);
47  virtual ~Scrollbar() override {}
48  void update_thumb();
49  };
50 }
Scrollbar widget.
Definition: scrollbar.hpp:43
virtual ~Scrollbar() override
Definition: scrollbar.hpp:47
Scrollbar(int x, int y, unsigned h, UI::Widget *parent=nullptr)
Definition: scrollbar.cpp:61
void update_thumb()
Updates the thumb position in respect to the current scroll positioning of the parent.
Definition: scrollbar.cpp:98
The thumb of the scrollbar.
Definition: scrollbar.hpp:34
ScrollbarThumb(int x, int y, UI::Widget *parent=nullptr)
Definition: scrollbar.cpp:32
virtual ~ScrollbarThumb() override
Definition: scrollbar.hpp:38
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176
UI::Widget * parent
Definition: widget.hpp:314