Symphony Of Empires
progress_bar.hpp
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/progress_bar.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include <cstddef>
28 #include <deque>
29 #include <functional>
30 #include <vector>
31 #include <string>
32 
33 #include "eng3d/ui/widget.hpp"
34 
35 namespace UI {
36  class Context;
39  enum class Direction {
44  };
45 
46  class ProgressBar: public Widget {
47  float value = 0.f;
48  public:
49  ProgressBar(int x, int y, unsigned w, unsigned h, float min, float max, Widget* _parent = nullptr);
50  virtual ~ProgressBar() override {}
51  virtual void on_render(UI::Context& ctx, Eng3D::Rect viewport) override;
52  inline void set_value(const float _value) {
53  value = glm::clamp(_value, min, max);
54  }
55 
56  inline float get_value() const {
57  return value;
58  }
59 
60  float min = 0.f, max = 1.f;
62  };
63 }
The UI context that handles all the ui widgets.
Definition: ui.hpp:63
virtual void on_render(UI::Context &ctx, Eng3D::Rect viewport) override
ProgressBar(int x, int y, unsigned w, unsigned h, float min, float max, Widget *_parent=nullptr)
void set_value(const float _value)
UI::Direction direction
virtual ~ProgressBar() override
float get_value() const
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176
Direction
Progressbar widget.