Symphony Of Empires
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#include <string>
#include <deque>
#include <limits>
#include <glm/glm.hpp>
#include <glm/gtx/compatibility.hpp>
#include "objects.hpp"
Go to the source code of this file.
Classes | |
struct | Commodity |
A commodity, mostly serves as a "product type". More... | |
struct | Eng3D::Deser::Serializer< Commodity > |
struct | Product |
A product (based off a Commodity) which can be bought by POPs, converted by factories and transported. More... | |
struct | Eng3D::Deser::Serializer< Product > |