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Symphony Of Empires
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#include <string>#include <deque>#include <limits>#include <glm/glm.hpp>#include <glm/gtx/compatibility.hpp>#include "objects.hpp"

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Classes | |
| struct | Commodity |
| A commodity, mostly serves as a "product type". More... | |
| struct | Eng3D::Deser::Serializer< Commodity > |
| struct | Product |
| A product (based off a Commodity) which can be bought by POPs, converted by factories and transported. More... | |
| struct | Eng3D::Deser::Serializer< Product > |