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Symphony Of Empires
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#include <string>#include <map>#include <vector>#include <memory>#include <glm/vec3.hpp>#include <glm/vec4.hpp>
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Classes | |
| struct | Eng3D::Material |
| A definition for a surface/color/texture to be applied to a model. More... | |
| class | Eng3D::MaterialManager |
Namespaces | |
| Eng3D | |