Symphony Of Empires
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#include <string>
#include <map>
#include <vector>
#include <memory>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
Go to the source code of this file.
Classes | |
struct | Eng3D::Material |
A definition for a surface/color/texture to be applied to a model. More... | |
class | Eng3D::MaterialManager |
Namespaces | |
Eng3D | |