Symphony Of Empires
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#include <cstdio>
#include <memory>
#include <unordered_map>
#include <map>
#include <lua.hpp>
#include <lualib.h>
#include <lauxlib.h>
#include "eng3d/state.hpp"
#include "eng3d/log.hpp"
#include "eng3d/ui/ui.hpp"
#include "eng3d/ui/widget.hpp"
#include "eng3d/ui/components.hpp"
#include "eng3d/luavm.hpp"
Go to the source code of this file.
Variables | |
std::map< int, UI::Widget * > | lua_widgets |
std::map< int, std::shared_ptr< Eng3D::Texture > > | lua_textures |
std::map< std::string, int > | lua_ui_callbacks |
std::map<int, std::shared_ptr<Eng3D::Texture> > lua_textures |
std::map<int, UI::Widget*> lua_widgets |