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Symphony Of Empires
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#include <cstdio>#include <memory>#include <unordered_map>#include <map>#include <lua.hpp>#include <lualib.h>#include <lauxlib.h>#include "eng3d/state.hpp"#include "eng3d/log.hpp"#include "eng3d/ui/ui.hpp"#include "eng3d/ui/widget.hpp"#include "eng3d/ui/components.hpp"#include "eng3d/luavm.hpp"
Go to the source code of this file.
Variables | |
| std::map< int, UI::Widget * > | lua_widgets |
| std::map< int, std::shared_ptr< Eng3D::Texture > > | lua_textures |
| std::map< std::string, int > | lua_ui_callbacks |
| std::map<int, std::shared_ptr<Eng3D::Texture> > lua_textures |
| std::map<int, UI::Widget*> lua_widgets |