Symphony Of Empires
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#include <string>
#include <cstdint>
#include "eng3d/string.hpp"
#include "eng3d/color.hpp"
#include "objects.hpp"
Go to the source code of this file.
Classes | |
struct | Policies |
struct | Policies::Economic |
struct | Policies::Political |
struct | Eng3D::Deser::Serializer< Policies::Economic > |
struct | Eng3D::Deser::Serializer< Policies::Political > |
struct | Eng3D::Deser::Serializer< Policies > |
struct | Ideology |
struct | Ideology::Subideology |
struct | Eng3D::Deser::Serializer< Ideology::Subideology > |
struct | Eng3D::Deser::Serializer< Ideology > |
struct | Language |
struct | Eng3D::Deser::Serializer< Language > |
struct | Religion |
struct | Eng3D::Deser::Serializer< Religion > |
struct | PopType |
struct | Eng3D::Deser::Serializer< PopType > |
class | Pop |
struct | Eng3D::Deser::Serializer< Pop > |
struct | Technology |
struct | Eng3D::Deser::Serializer< Technology > |
struct | TerrainType |
struct | Eng3D::Deser::Serializer< TerrainType > |
Enumerations | |
enum class | PopGroup : int { BURGEOISE = 0 , ARTISAN = 1 , BUREAUCRAT = 2 , INTELLECTUAL = 3 , SOLDIER = 4 , LABORER = 5 , SLAVE = 6 } |
enum | TechnologyType { STRATEGIC = 0x01 , MILITARY = 0x02 , NAVY = 0x04 , SOCIAL = 0x08 , ECONOMIC = 0x10 , POLITICS = 0x20 } |
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strong |
Enumerator | |
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BURGEOISE | |
ARTISAN | |
BUREAUCRAT | |
INTELLECTUAL | |
SOLDIER | |
LABORER | |
SLAVE |
Definition at line 231 of file indpobj.hpp.
enum TechnologyType |
Enumerator | |
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STRATEGIC | |
MILITARY | |
NAVY | |
SOCIAL | |
ECONOMIC | |
POLITICS |
Definition at line 297 of file indpobj.hpp.