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Symphony Of Empires
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#include <string>#include <cstdint>#include "eng3d/string.hpp"#include "eng3d/color.hpp"#include "objects.hpp"

Go to the source code of this file.
Classes | |
| struct | Policies |
| struct | Policies::Economic |
| struct | Policies::Political |
| struct | Eng3D::Deser::Serializer< Policies::Economic > |
| struct | Eng3D::Deser::Serializer< Policies::Political > |
| struct | Eng3D::Deser::Serializer< Policies > |
| struct | Ideology |
| struct | Ideology::Subideology |
| struct | Eng3D::Deser::Serializer< Ideology::Subideology > |
| struct | Eng3D::Deser::Serializer< Ideology > |
| struct | Language |
| struct | Eng3D::Deser::Serializer< Language > |
| struct | Religion |
| struct | Eng3D::Deser::Serializer< Religion > |
| struct | PopType |
| struct | Eng3D::Deser::Serializer< PopType > |
| class | Pop |
| struct | Eng3D::Deser::Serializer< Pop > |
| struct | Technology |
| struct | Eng3D::Deser::Serializer< Technology > |
| struct | TerrainType |
| struct | Eng3D::Deser::Serializer< TerrainType > |
Enumerations | |
| enum class | PopGroup : int { BURGEOISE = 0 , ARTISAN = 1 , BUREAUCRAT = 2 , INTELLECTUAL = 3 , SOLDIER = 4 , LABORER = 5 , SLAVE = 6 } |
| enum | TechnologyType { STRATEGIC = 0x01 , MILITARY = 0x02 , NAVY = 0x04 , SOCIAL = 0x08 , ECONOMIC = 0x10 , POLITICS = 0x20 } |
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strong |
| Enumerator | |
|---|---|
| BURGEOISE | |
| ARTISAN | |
| BUREAUCRAT | |
| INTELLECTUAL | |
| SOLDIER | |
| LABORER | |
| SLAVE | |
Definition at line 231 of file indpobj.hpp.
| enum TechnologyType |
| Enumerator | |
|---|---|
| STRATEGIC | |
| MILITARY | |
| NAVY | |
| SOCIAL | |
| ECONOMIC | |
| POLITICS | |
Definition at line 297 of file indpobj.hpp.