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Symphony Of Empires
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#include <concepts>#include <limits>#include "eng3d/string.hpp"
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Classes | |
| struct | EntityId< T > |
| struct | std::hash< EntityId< T > > |
| struct | std::equal_to< EntityId< T > > |
| struct | Entity< T > |
| An entity which can only be referenced by an (presumably) unique Id this is the base class for the other entity types. More... | |
| struct | RefnameEntity< T > |
| An entity which can be referenced via a ref_name and also via id. More... | |