Symphony Of Empires
entity.hpp File Reference
#include <concepts>
#include <limits>
#include "eng3d/string.hpp"
Include dependency graph for entity.hpp:

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Classes

struct  EntityId< T >
 
struct  std::hash< EntityId< T > >
 
struct  std::equal_to< EntityId< T > >
 
struct  Entity< T >
 An entity which can only be referenced by an (presumably) unique Id this is the base class for the other entity types. More...
 
struct  RefnameEntity< T >
 An entity which can be referenced via a ref_name and also via id. More...