Symphony Of Empires
|
#include <concepts>
#include <limits>
#include "eng3d/string.hpp"
Go to the source code of this file.
Classes | |
struct | EntityId< T > |
struct | std::hash< EntityId< T > > |
struct | std::equal_to< EntityId< T > > |
struct | Entity< T > |
An entity which can only be referenced by an (presumably) unique Id this is the base class for the other entity types. More... | |
struct | RefnameEntity< T > |
An entity which can be referenced via a ref_name and also via id. More... | |