Symphony Of Empires
div.cpp
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// Symphony of Empires
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// Copyright (C) 2021, Symphony of Empires contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Name:
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// eng3d/ui/div.cpp
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//
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// Abstract:
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// Does some important stuff.
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// ----------------------------------------------------------------------------
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#include "eng3d/ui/div.hpp"
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#include "eng3d/ui/ui.hpp"
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UI::Div::Div
(
int
_x,
int
_y,
unsigned
w,
unsigned
h,
Widget
* _parent)
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:
Widget
(_parent, _x, _y, w, h,
UI
::
WidgetType
::
DIV
)
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{
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}
UI::Widget
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition:
widget.hpp:176
UI::WidgetType
WidgetType
The type of the widget, some widgets share types between them to keep simplicity.
Definition:
widget.hpp:76
UI::WidgetType::DIV
@ DIV
UI
Definition:
game_state.hpp:117
UI::Div::Div
Div(int x, int y, unsigned w, unsigned h, Widget *parent=nullptr)
Definition:
div.cpp:28
eng3d
src
ui
div.cpp
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