Symphony Of Empires
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#include <mutex>
#include <deque>
#include <thread>
#include <atomic>
#include "eng3d/network.hpp"
#include "client/game_state.hpp"
Go to the source code of this file.
Classes | |
class | ClientException |
class | Client |
Variables | |
Client * | g_client |
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extern |
Definition at line 43 of file client_network.cpp.