Symphony Of Empires
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#include <cstring>
#include <cstdio>
#include <cstdlib>
#include <mutex>
#include <chrono>
#include <thread>
#include "eng3d/log.hpp"
#include "action.hpp"
#include "unit.hpp"
#include "diplomacy.hpp"
#include "world.hpp"
#include "client/client_network.hpp"
#include "client/game_state.hpp"
#include "client/map.hpp"
Go to the source code of this file.
Variables | |
Client * | g_client = nullptr |
Client* g_client = nullptr |
Definition at line 43 of file client_network.cpp.