Symphony Of Empires
client_network.cpp File Reference
#include <cstring>
#include <cstdio>
#include <cstdlib>
#include <mutex>
#include <chrono>
#include <thread>
#include "eng3d/log.hpp"
#include "action.hpp"
#include "unit.hpp"
#include "diplomacy.hpp"
#include "world.hpp"
#include "client/client_network.hpp"
#include "client/game_state.hpp"
#include "client/map.hpp"
Include dependency graph for client_network.cpp:

Go to the source code of this file.

Variables

Clientg_client = nullptr
 

Variable Documentation

◆ g_client

Client* g_client = nullptr

Definition at line 43 of file client_network.cpp.