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Symphony Of Empires
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#include <cstring>#include <cstdio>#include <cstdlib>#include <mutex>#include <chrono>#include <thread>#include "eng3d/log.hpp"#include "action.hpp"#include "unit.hpp"#include "diplomacy.hpp"#include "world.hpp"#include "client/client_network.hpp"#include "client/game_state.hpp"#include "client/map.hpp"
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| Client * | g_client = nullptr |
| Client* g_client = nullptr |
Definition at line 43 of file client_network.cpp.