#include <cstdint>
#include <cstddef>
#include <exception>
#include <memory>
#include <string>
#include <variant>
#include "eng3d/io.hpp"
#include "eng3d/color.hpp"
Go to the source code of this file.
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| class   | Eng3D::BinaryImageException | 
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| struct   | Eng3D::BinaryImage | 
|   | This binary image class helps load images and visual resources from the disk; the binary image IS NOT a texture, it is intended to be used in contextes which are NOT rendering - for rendering purpouses see texture class from client's implementation.  More...
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