Symphony Of Empires
barchart.hpp
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17 // ----------------------------------------------------------------------------
18 // Name:
19 // eng3d/ui/barchart.hpp
20 //
21 // Abstract:
22 // Does some important stuff.
23 // ----------------------------------------------------------------------------
24 
25 #pragma once
26 
27 #include "eng3d/ui/widget.hpp"
28 
29 namespace UI {
32  class BarChart: public Widget {
33  public:
34  BarChart(int x, int y, unsigned w, unsigned h, std::vector<ChartData> data = std::vector<ChartData>(), Widget* _parent = nullptr);
35  BarChart(int x, int y, unsigned w, unsigned h, Widget* _parent = nullptr);
36  virtual ~BarChart() override {}
37  virtual void on_render(Context& ctx, Eng3D::Rect viewport) override;
38  void set_data(std::vector<ChartData> data);
39  private:
40  std::vector<ChartData> data;
41  float max = 1.f;
42  };
43 }
Bar chart that draws horizontal bar chart.
Definition: barchart.hpp:32
virtual void on_render(Context &ctx, Eng3D::Rect viewport) override
Definition: barchart.cpp:64
virtual ~BarChart() override
Definition: barchart.hpp:36
void set_data(std::vector< ChartData > data)
Definition: barchart.cpp:57
BarChart(int x, int y, unsigned w, unsigned h, std::vector< ChartData > data=std::vector< ChartData >(), Widget *_parent=nullptr)
Definition: barchart.cpp:41
The UI context that handles all the ui widgets.
Definition: ui.hpp:63
The master widget all the other widgets inherit from, do not use directly instead use one of the many...
Definition: widget.hpp:176