Symphony Of Empires
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#include <vector>
#include "eng3d/entity.hpp"
#include "objects.hpp"
#include "nation.hpp"
#include "province.hpp"
#include "world.hpp"
Go to the source code of this file.
Classes | |
struct | AIManager |
Variables | |
std::vector< ProvinceId > | g_water_provinces |
std::vector< AIManager > | ai_man |
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extern |