Symphony Of Empires
Eng3D::TriangleList Member List

This is the complete list of members for Eng3D::TriangleList, including all inherited members.

bufferEng3D::Mesh< glm::vec3, glm::vec2 >
DataType typedefEng3D::Mesh< glm::vec3, glm::vec2 >
draw(int instances=0) constEng3D::Mesh< glm::vec3, glm::vec2 >inline
indicesEng3D::Mesh< glm::vec3, glm::vec2 >
instancing(I &instances_buffer, int instances=0)Eng3D::Mesh< glm::vec3, glm::vec2 >inline
Mesh(enum Eng3D::MeshMode _mode)Eng3D::Mesh< glm::vec3, glm::vec2 >inline
Mesh(const Mesh &)=deleteEng3D::Mesh< glm::vec3, glm::vec2 >
Mesh(Mesh &&) noexcept=defaultEng3D::Mesh< glm::vec3, glm::vec2 >
modeEng3D::Mesh< glm::vec3, glm::vec2 >
operator=(const Mesh &)=deleteEng3D::Mesh< glm::vec3, glm::vec2 >
TriangleList(std::vector< glm::vec3 > &positions, std::vector< glm::vec2 > &tex_coords)Eng3D::TriangleList
upload() constEng3D::Mesh< glm::vec3, glm::vec2 >inlinevirtual
~Mesh()=defaultEng3D::Mesh< glm::vec3, glm::vec2 >virtual
~TriangleList()=defaultEng3D::TriangleList