buffer | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | |
DataType typedef | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | |
draw(int instances=0) const | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | inline |
indices | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | |
instancing(I &instances_buffer, int instances=0) | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | inline |
MeshStatic(enum Eng3D::MeshMode _mode) | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | inline |
MeshStatic(const MeshStatic &)=delete | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | |
MeshStatic(MeshStatic &&) noexcept=default | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | |
mode | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | |
operator=(const MeshStatic &)=delete | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | |
Square(float start_x, float start_y, float end_x, float end_y) | Eng3D::Square | |
Square(const Eng3D::Rectangle &pos, const Eng3D::Rectangle &texcoord) | Eng3D::Square | |
upload() const | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | inlinevirtual |
~MeshStatic()=default | Eng3D::MeshStatic< 6, 0, glm::vec2, glm::vec2 > | virtual |
~Square()=default | Eng3D::Square | |