Symphony Of Empires
Eng3D::SimpleModel Member List

This is the complete list of members for Eng3D::SimpleModel, including all inherited members.

bufferEng3D::Mesh< glm::vec3, glm::vec2 >
DataType typedefEng3D::Mesh< glm::vec3, glm::vec2 >
draw(const Eng3D::OpenGL::Program &shader, int instances=0) constEng3D::SimpleModelvirtual
Mesh< glm::vec3, glm::vec2 >::draw(int instances=0) constEng3D::Mesh< glm::vec3, glm::vec2 >inline
indicesEng3D::Mesh< glm::vec3, glm::vec2 >
instancing(I &instances_buffer, int instances=0)Eng3D::Mesh< glm::vec3, glm::vec2 >inline
materialEng3D::SimpleModel
Mesh(enum Eng3D::MeshMode _mode)Eng3D::Mesh< glm::vec3, glm::vec2 >inline
Mesh(const Mesh &)=deleteEng3D::Mesh< glm::vec3, glm::vec2 >
Mesh(Mesh &&) noexcept=defaultEng3D::Mesh< glm::vec3, glm::vec2 >
modeEng3D::Mesh< glm::vec3, glm::vec2 >
operator=(const SimpleModel &)=deleteEng3D::SimpleModel
Mesh< glm::vec3, glm::vec2 >::operator=(const Mesh &)=deleteEng3D::Mesh< glm::vec3, glm::vec2 >
SimpleModel(enum Eng3D::MeshMode _mode)Eng3D::SimpleModelinline
SimpleModel(const SimpleModel &)=deleteEng3D::SimpleModel
SimpleModel(SimpleModel &&) noexcept=defaultEng3D::SimpleModel
upload() constEng3D::Mesh< glm::vec3, glm::vec2 >inlinevirtual
~Mesh()=defaultEng3D::Mesh< glm::vec3, glm::vec2 >virtual
~SimpleModel()=defaultEng3D::SimpleModel