buffer | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | |
DataType typedef | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | |
draw(int instances=0) const | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | inline |
indices | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | |
instancing(I &instances_buffer, int instances=0) | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | inline |
MeshStatic(enum Eng3D::MeshMode _mode) | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | inline |
MeshStatic(const MeshStatic &)=delete | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | |
MeshStatic(MeshStatic &&) noexcept=default | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | |
mode | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | |
operator=(const MeshStatic &)=delete | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | |
Quad(glm::vec3 c1, glm::vec3 c2, glm::vec3 c3, glm::vec3 c4) | Eng3D::Quad | |
upload() const | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | inlinevirtual |
~MeshStatic()=default | Eng3D::MeshStatic< 6, 0, glm::vec3, glm::vec2 > | virtual |
~Quad()=default | Eng3D::Quad | |