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Symphony Of Empires
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This is the complete list of members for AIManager, including all inherited members.
| AIManager() | AIManager | inline |
| calc_nation_risk(const World &world, const Nation &nation) | AIManager | inline |
| calc_province_risk(const World &world, const Nation &nation) | AIManager | inline |
| calc_weights(const Nation &nation) | AIManager | inline |
| coastal_weight | AIManager | |
| collect_eval_provinces(const World &world, const Nation &nation) | AIManager | inline |
| conqueror_weight | AIManager | |
| erratic | AIManager | |
| eval_provinces | AIManager | |
| gains | AIManager | |
| get_highest_priority_province(const World &world, const Province &start, const Unit &unit) | AIManager | inline |
| get_nation_risk(const World &world, const Nation &nation, const Nation &other) | AIManager | inline |
| get_rand() const | AIManager | inline |
| last_constrolled_cnt | AIManager | |
| losses | AIManager | |
| military_strength | AIManager | |
| nations_risk_factor | AIManager | |
| override_threshold | AIManager | |
| potential_risk | AIManager | |
| recalc_weights() | AIManager | inline |
| reconquer_weight | AIManager | |
| strength_threshold | AIManager | |
| unit_battle_weight | AIManager | |
| unit_exist_weight | AIManager | |
| war_weight | AIManager |