Symphony Of Empires
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This is the complete list of members for AIManager, including all inherited members.
AIManager() | AIManager | inline |
calc_nation_risk(const World &world, const Nation &nation) | AIManager | inline |
calc_province_risk(const World &world, const Nation &nation) | AIManager | inline |
calc_weights(const Nation &nation) | AIManager | inline |
coastal_weight | AIManager | |
collect_eval_provinces(const World &world, const Nation &nation) | AIManager | inline |
conqueror_weight | AIManager | |
erratic | AIManager | |
eval_provinces | AIManager | |
gains | AIManager | |
get_highest_priority_province(const World &world, const Province &start, const Unit &unit) | AIManager | inline |
get_nation_risk(const World &world, const Nation &nation, const Nation &other) | AIManager | inline |
get_rand() const | AIManager | inline |
last_constrolled_cnt | AIManager | |
losses | AIManager | |
military_strength | AIManager | |
nations_risk_factor | AIManager | |
override_threshold | AIManager | |
potential_risk | AIManager | |
recalc_weights() | AIManager | inline |
reconquer_weight | AIManager | |
strength_threshold | AIManager | |
unit_battle_weight | AIManager | |
unit_exist_weight | AIManager | |
war_weight | AIManager |