Symphony Of Empires
Unit Member List

This is the complete list of members for Unit, including all inherited members.

attack(Unit &enemy)Unit
baseUnit
cached_idEntity< UnitId >
can_move() constUnitinline
Client classUnitfriend
days_to_move_to(const Province &province) constUnit
Eng3D::Deser::Serializer< Unit >Unitfriend
Entity() noexcept=defaultEntity< UnitId >
Entity(Entity &&) noexcept=defaultEntity< UnitId >
Entity(const Entity &) noexcept=defaultEntity< UnitId >
experienceUnit
get_id() constEntity< UnitId >inline
get_path() constUnitinline
get_pos() constUnit
get_strength() constUnit
get_target_province_id() constUnitinline
has_target_province() constUnitinline
Id typedefEntity< UnitId >
invalid()Entity< UnitId >inlinestatic
is_invalid(Id id)Entity< UnitId >inlinestatic
is_invalid() constEntity< UnitId >inline
is_valid(Id id)Entity< UnitId >inlinestatic
is_valid() constEntity< UnitId >inline
on_battleUnit
operator Id() const noexceptEntity< UnitId >inline
operator size_t() const noexceptEntity< UnitId >inline
Entity< UnitId >::operator=(const Entity &) noexcept=defaultEntity< UnitId >
owner_idUnit
pop_idUnit
province_id() constUnit
set_owner(const Nation &nation)Unit
set_path(const Province &target)Unit
set_target(const Province &province)Unit
sizeUnit
stop_movement()Unitinline
type_idUnit
UnitManager classUnitfriend
update_movement(UnitManager &unit_manager)Unit
~Entity() noexcept=defaultEntity< UnitId >