Symphony Of Empires
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This is the complete list of members for Server, including all inherited members.
action_handlers | Server | |
addr | Eng3D::Networking::Server | protected |
broadcast(const Eng3D::Networking::Packet &packet) | Eng3D::Networking::Server | |
clients | Eng3D::Networking::Server | |
clients_data | Server | |
clients_extra_data | Server | |
do_netloop(std::function< void(int i)> on_wake_thread, int id) | Eng3D::Networking::Server | |
fd | Eng3D::Networking::Server | protected |
handler(const Eng3D::Networking::Packet &packet, Eng3D::Deser::Archive &ar, int id) override | Server | virtual |
n_clients | Eng3D::Networking::Server | |
netloop(int id) | Server | |
on_connect(int conn_fd, int id) override | Server | virtual |
on_disconnect() override | Server | virtual |
player_count | Eng3D::Networking::Server | |
run | Eng3D::Networking::Server | protected |
Server(GameState &gs, unsigned port=1825, unsigned max_conn=4) | Server | |
Eng3D::Networking::Server::Server(unsigned port, unsigned max_conn) | Eng3D::Networking::Server | |
~Server()=default | Server |