Symphony Of Empires
Province Member List

This is the complete list of members for Province, including all inherited members.

add_building(const BuildingType &building_type)Province
average_militancy() constProvinceinline
base_attractiveProvince
battleProvince
box_areaProvince
buildingsProvince
cached_idEntity< T >
cancel_construction_project()Province
colorProvince
controller_idProvince
Entity() noexcept=defaultEntity< T >
Entity(Entity &&) noexcept=defaultEntity< T >
Entity(const Entity &) noexcept=defaultEntity< T >
euclidean_distance(const Province &other_province, glm::vec2 world_size, float radius) constProvince
get_attractiveness(const Pop &pop) constProvince
get_buildings() constProvinceinline
get_buildings()Provinceinline
get_id() constEntity< T >inline
get_pos() constProvinceinline
Id typedefEntity< T >
invalid()Entity< T >inlinestatic
is_coastalProvince
is_invalid(Id id)Entity< T >inlinestatic
is_invalid() constEntity< T >inline
is_neighbour(const Province &province) constProvince
is_populated() constProvinceinline
is_valid(Id id)Entity< T >inlinestatic
is_valid() constEntity< T >inline
languagesProvince
nameProvince
neighbour_idsProvince
nucleiProvince
operator Id() const noexceptEntity< T >inline
operator size_t() const noexceptEntity< T >inline
RefnameEntity< ProvinceId >::operator=(const Entity &) noexcept=defaultEntity< T >
owner_idProvince
popsProvince
productsProvince
ref_nameRefnameEntity< ProvinceId >
religionsProvince
rgo_sizeProvince
terrain_type_idProvince
total_pops() constProvinceinline
unpopulate()Provinceinline
~Entity() noexcept=defaultEntity< T >