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Symphony Of Empires
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This is the complete list of members for MapRender, including all inherited members.
| BaseMap(Eng3D::State &s, glm::ivec2 size) | Eng3D::BaseMap | |
| draw(const Eng3D::Camera &camera, MapView view_mode) | MapRender | |
| get_province_opt(const ProvinceId id) | MapRender | inline |
| get_tile_province_id(glm::ivec2 pos) | MapRender | inline |
| get_tile_province_id(size_t x, size_t y) | MapRender | inline |
| MapRender(GameState &gs, Map &map) | MapRender | |
| Eng3D::BaseMap::MapRender | Eng3D::BaseMap | |
| options | MapRender | |
| reload_shaders() | MapRender | |
| request_update_visibility() | MapRender | |
| update() | MapRender | |
| update_border_sdf(Eng3D::Rect update_area, glm::ivec2 window_size) | MapRender | |
| update_mapmode(std::vector< ProvinceColor > &province_colors) | MapRender | |
| update_nations(std::vector< ProvinceId > &nations) | MapRender | |
| update_options(MapOptions options) | MapRender | |
| ~BaseMap() | Eng3D::BaseMap | |
| ~MapRender()=default | MapRender |