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Symphony Of Empires
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This is the complete list of members for Eng3D::OpenGL::Program, including all inherited members.
| attach_shader(const Eng3D::OpenGL::Shader &shader) | Eng3D::OpenGL::Program | |
| get_id() const | Eng3D::OpenGL::Program | |
| link() | Eng3D::OpenGL::Program | |
| Program() | Eng3D::OpenGL::Program | |
| set_PVM(glm::mat4 projection, glm::mat4 view, glm::mat4 model) const | Eng3D::OpenGL::Program | |
| set_texture(int value, const std::string &name, const Eng3D::Texture &texture) const | Eng3D::OpenGL::Program | |
| set_texture(int value, const std::string &name, const Eng3D::TextureArray &texture) const | Eng3D::OpenGL::Program | |
| set_uniform(const std::string &name, glm::mat4 uniform) const | Eng3D::OpenGL::Program | |
| set_uniform(const std::string &name, float value1, float value2) const | Eng3D::OpenGL::Program | |
| set_uniform(const std::string &name, float value1, float value2, float value3) const | Eng3D::OpenGL::Program | |
| set_uniform(const std::string &name, glm::vec2 uniform) const | Eng3D::OpenGL::Program | |
| set_uniform(const std::string &name, glm::vec3 uniform) const | Eng3D::OpenGL::Program | |
| set_uniform(const std::string &name, glm::vec4 uniform) const | Eng3D::OpenGL::Program | |
| set_uniform(const std::string &name, float value1, float value2, float value3, float value4) const | Eng3D::OpenGL::Program | |
| set_uniform(const std::string &name, float value) const | Eng3D::OpenGL::Program | |
| set_uniform(const std::string &name, int value) const | Eng3D::OpenGL::Program | |
| use() const | Eng3D::OpenGL::Program | |
| ~Program() | Eng3D::OpenGL::Program |