Symphony Of Empires
|
This is the complete list of members for Client, including all inherited members.
addr | Eng3D::Networking::Client | protected |
Client(GameState &gs, std::string host, const unsigned port) | Client | |
Eng3D::Networking::Client::Client(std::string host, const unsigned port) | Eng3D::Networking::Client | |
do_netloop(std::function< bool()> cond, std::function< void(const Packet &packet, Eng3D::Deser::Archive &ar)> handler) | Eng3D::Networking::Client | |
fd | Eng3D::Networking::Client | protected |
get_fd() const | Eng3D::Networking::Client | inline |
netloop() | Client | |
packets | Eng3D::Networking::Client | |
send(const Eng3D::Networking::Packet &packet) | Eng3D::Networking::Client | inline |
username | Eng3D::Networking::Client | |
wait_for_snapshot() | Client | |
~Client() | Client |