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Symphony Of Empires
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This is the complete list of members for Client, including all inherited members.
| addr | Eng3D::Networking::Client | protected |
| Client(GameState &gs, std::string host, const unsigned port) | Client | |
| Eng3D::Networking::Client::Client(std::string host, const unsigned port) | Eng3D::Networking::Client | |
| do_netloop(std::function< bool()> cond, std::function< void(const Packet &packet, Eng3D::Deser::Archive &ar)> handler) | Eng3D::Networking::Client | |
| fd | Eng3D::Networking::Client | protected |
| get_fd() const | Eng3D::Networking::Client | inline |
| netloop() | Client | |
| packets | Eng3D::Networking::Client | |
| send(const Eng3D::Networking::Packet &packet) | Eng3D::Networking::Client | inline |
| username | Eng3D::Networking::Client | |
| wait_for_snapshot() | Client | |
| ~Client() | Client |